@EidosMontreal talks @DeusEx architecture, cities in 2029

Deus Ex is a great franchise full of complex world-building, and a huge part of any world is its cities. I’m excited to see what our real cities will look like ten to fifteen years from now, but in the meantime, here’s some info on Mankind Divided’s architecture–and, of course, a teaser:

Human Revolution, the prequel to Deus Ex: Mankind Divided, showcased its detailed layout quite well. The two main settings were Detroit and Hengsha. Detroit was close to the way it’s always been, with narrow streets and many alleys, divided into a wealthier section featuring an arts center, augmentation clinic, and Sarif Industries, while the poorer area was gang-controlled. A constant police presence, as well as lumbering, automated assault robots, created an ever-present sense of a society on the verge of upheaval.

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