What does love sound like?
Does it sound like a heartbeat?
Or a heart breaking?
“Reality,” by yours truly.
Okay, so, I wrote about Doki Doki Literature Club! earlier this week, and its grip on my brain hasn’t let up. If anything, I’m growing more obsessed with this game after having beaten it. Yeah, I bought the fan pack. I may or may not have a playlist on my phone for DDLC-themed music. …I’m a nerd with a glitched-up brain and a penchant for reality-bending horror, sue me.
Despite the fact that a part two wouldn’t make sense, I’ve hopped on the Hype Train and would love to see its story extended–or, humor me, turned into an entirely new game genre.
Those of you who’ve played DDLC, picture this: the same principles that made the game so compelling brought into a narrative adventure game, i.e. Life is Strange or Before the Storm. Combining the intense story focus and branching decisions with, say, Nier: Automata’s ability to reprogram your character by adding/removing functions would be a seriously epic experience.
Imagine, for instance, if you had the decision to remain relatively human or augment your character with cybernetics, and doing so would grant you world-bending control over the other events? What if you could augment your decisions with a Deus Ex style CASSIE mod, gauging everyone’s moods artificially, allowing you to know exactly what they want to hear–at the expense of being able to care about the people you were talking to, or perhaps having them realize that you’re manipulating them?
Maybe you wouldn’t have Max’s time-rewinding powers, but a simple wetware hack could let you predict every possibility of somebody’s actions, winning fights before they start and preventing the next Chloe from shooting herself again, making you hard to kill and highly feared. An antagonist starts talking trash, so you mute in-game volume and the attack falls on literally deaf ears. A flashbang goes off, so you lower the gamma/brightness and up the contrast to compensate. Somebody yells in a foreign language, so you set up English subtitles that your character reads.
Narrative adventure games thrive when emotions are on the line, rather than just lives, like in other sames. I haven’t played anything recently where both you and the characters had as much at stake as in Doki Doki Literature Club!, and I’d love to see a developer explore the possibility of erasing a character from the game, but your protagonist retaining ‘memory’ from old save files–if you have them!
Or, put yourself in Monika’s shoes. What if you could program enemies out of existence, rewrite unfavorable dialogue, change people at will, at the expense of the game’s stability? Old video games kind of did this, i.e. how unpredictable life got if you kept using cheat codes in Grand Theft Auto: San Andreas, but a game that worked that into the plot would be revolutionary, to say the least. Let’s get a techno-pocalyptic version of Hellblade going and see what happens!
I have a LOT of ideas here, so I can only hope a game studio appreciates them and hires me on as a writer. I do have an application out with a particular developer… and I’m not sure if it means anything, but I met a woman who was basically a real-life Chloe Elizabeth Price the other day, in both looks and personality. Fingers crossed that means something!
But in the meanwhile, it’s fitting that I’m wrapping up first edits on TWO novels this week: Nova EXE and These Walls Don’t Talk, They Scream. In the first, a self-aware computer program befriends an unassuming man whose life soon spirals uncontrollably. In the latter, a woman moves back to her childhood home to reconnect with the mysterious presence there, soon finding her definition of reality shattered to pieces. Like I said, fitting, considering that Monika’s whole thing is being horrified at her own flat reality and needing to break everything to have a taste of something real.
And, on that note of having seen too much, I’ll be setting Visions from the Veil up for pre-orders this week!
Beyond that, I’m seeking representation for my award-winning screenplay, The Mirror Game.
Busy, busy, busy! Still hoping to get that full-time job soon. I love writing, but would have no problem scaling back my personal projects to collaborate on a big team project. Writing a novel is great, but there’s something really great about working together on a bigger project. Hopefully I’ll get to join a great team soon.
Until then, you have a great day, and thanks for stopping by!
…And here’s that playlist I mentioned. A little short, but fun and energetic. Plus, if you loop it, it feeds perfectly into itself in a never-ending cycle of distorted, obsessive love.
“Virus” by Andrew Stein
“Doki Doki Forever” by Or30
“Delete Me” by NateWantsToBattle
“Just Monika” by Random Encounters feat. OR3O & Adriana Figueroa (Note: the video isn’t the same as the straight-up song)
“Get Out of my Head” by TryHardNinja ft. Sailorurlove
“Your Reality” cover by Cristina Vee